For the evaluation of this new platform it is important to find out how it is accepted and used by the students. Furthermore, the conditions for success within the virtual learning settings should be analyzed in order to contribute to research in higher education didactics.
On the one hand, a way has to be found to record the use of the Metaverse anonymously. This would make it possible to find out at what times the various offerings are attractive or which of the digitized events in the cinemas are particularly popular, for example.
The entire data collection process should be transparent for all parties involved. In this use case, the goal is not to find out who is doing something in the metaverse, but rather which metaverse offerings are being used.
If the opportunity still arises during the project, it should also be analyzed how the digital learning settings can be used and what advantages and disadvantages they have compared to the already proven face-to-face learning center. For this purpose, it would be necessary to "observe" learning groups at work and to accompany the entire process with interviews
Transferability to other degree programs and fields
The platform available at the end of the project offers easy transferability to the needs of the learning centers of neighboring departments such as electrical engineering, mechanical engineering, chemistry and physics. In addition, cooperation with the student councils and student advisors of the aforementioned departments, but also with the overarching service centers, such as the Central Student Advisory Service and the International Office, is conceivable.
Necessary work in 3D modeling (plus anything else you can think of)
Gameslab will offer us courses on 3D modeling in Blender as early as February/March. These basics are needed to be able to work on the models for the Metaverse. Possibly we will also work on the following models in media science practical seminars accompanied by Gameslab:
- meeting points
- learning rooms (meeting points with screens)
- cinemas, theaters, etc.
- information booths
- download areas
- portals (to other metaverses)
- landscapes and everything that gives a frame to the offers
Bachelor or master theses in the environment of the Metaverse
A few concepts and development tasks are currently already on the wish list, more will certainly be added. Here is the current selection, which could be done e.g. in the context of bachelor or master theses: