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Offene Bachelorarbeiten

Auf dieser Webseite befindet sich eine Übersicht der aktuell von uns ausgeschriebenen Abschlussarbeiten. Sollte sich unter den Themen kein passendes befinden, dann guck einfach mal in unseren Forschungsthemen nach einem interessanten Bereich und wende dich an die Kontaktperson. Bitte schreib in deiner Anfrage auch gleich etwas über deine aktuellen Vorkenntnisse in dem Bereich.

Cross-Device Integration of Windows, MacOS, or iOS Applications

Motivation

Today, our favorite applications are distributed across multiple devices, e.g., we write documents using office applications on desktop computers, share texts and images using messenger on smartphones, or listen to music using our favorite streaming app on smart TVs. Unfortunately, integrating apps running of different devices is often not supported, instead manual effort or workarounds have to be used to increase the user experience across multiple devices. In our previous work [1, 2], we already developed an approach allowing to integrate services provided on Android devices into applications running on other devices. In this thesis, the approach shall be extended to other platforms, namely Windows, iOS, or MacOS.

Task

 

  • Analyzing current means  for inter-application communication on one of the following platforms: Windows, iOS, or MacOS. 
  • Design of an approach to realize the cross-device integration of applications running on one of these platforms (e.g. by using adapters)
  • Implementation of a prototype which enables the cross-device integration for the respective platform and integrates with our current framework
  • Validating the approach by applying it for various applications

Requirements

  • Familiar with Windows, MacOS, or iOS development
  • Having a device with the respective platform

Literature

[1] Dennis Wolters, Jonas Kirchhoff, Christian Gerth, Gregor Engels: Cross-Device Integration of Android Apps. In Proceedings of the 14th International Conference on Service Oriented Computing (ICSOC 2016). Springer, LNCS (2016) 

[2] Dennis Wolters, Jonas Kirchhoff, Christian Gerth, Gregor Engels: XDAI-A: Framework for Enabling Cross-Device Integration of Android Apps. In Proceedings of the 14th International Conference on Service Oriented Computing (ICSOC 2016). Springer, LNCS (2016)

Contact

Dennis Wolters

 

Domänenmodell- und Code-Generator-Migration

Ansprechpartner:

Jun.-Prof. Dr.-Ing. Anthony Anjorin, FG Datenbank- und Informationssysteme, Uni Paderborn

Dr. Dietrich Travkin, Deutsche Post Adress GmbH & Co. KG

Anhang: PDF Datei

Development and Evaluation of Augmented / Virtual Reality Applications

Motivation

Cognitive assistance systems offer a variety of possible use cases especially in the context of learning environments in artificial reality (AR/VR) scenarios. In our project it‘s OWL AWARE, we are researching new application scenarios, development methods and new forms of interaction to support the development of novel assistance systems.

In this subject area there are various open Bachelor and Master thesis topics, which deal with the systematic development and evaluation of AR/VR applications.

Possible Topics

  • Systematic literature survey for AR/VR development methods
  • Prototypical development of AR/VR applications for different scenarios (assembly, maintenance, navigation, …)
  • Development of new modeling languages to capture AR/VR specific aspects
  • Development of model-driven or component-based development methods for AR/VR applications
  • Usability Evaluation of AR/VR applications in terms of efficiency, effectiveness, and user satisfaction
  • Data-driven UX Evaluation of AR/VR applications through user feedback (human-in-the-loop, digital-twin approaches)
  • Conception and development of context-adaptive AR/VR applications
  • Continuous quality assurance and software testing for AR/VR applications

If you are interested in one of the above mentioned topics or have your own topic suggestions, feel free to contact us!

Contact

Enes Yigitbas

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Augmented Reality Assisted Robot Programming

Augmented Reality (AR) is a user interface metaphor, which allows for interweaving digital data with physical spaces.AR relies on the concept of overlaying digital data onto the physical world, typically in form of graphical augmentations in real-time. Augmented Reality (AR) techniques are applied in different domains (engineering, entertainment or education & training) and provide a cognitive assistance for various activities (maintenance, programming, configuration etc.). Especially in the context of robot programming, AR provides several advantages in the programming process. The operator gets instant real-time, visual feedback of a simulated process in relation to the real object, resulting in reduced programming time and increased quality of the resulting robot program. Main goal of this thesis is to design and implement an augmented reality assisted robot programming environment.The robot programming environment shall focus on the DobotMagician system which can be represented as a 3D Model and projected via AR techniques in the working environment to support the programming task of an operator.

Task:

  • Literature research on the topics AR and Robot Programming
  • Conception and Design of an AR Assisted Robot Programming Environment
  • Prototypical Implementation of an AR Assisted Programming Environment for the Dobot Magician System
  • Experiment-based evaluation of the implemented approach

Further details regarding the topic and tasks can be found in the attached PDF file.

Contact

Enes Yigitbas

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