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Ga­mi­fi­ca­ti­on-ba­sed UML Lear­ning En­vi­ron­ment in Vir­tu­al Re­a­li­ty

Unser Papier "Gamification-based UML Learning Environment in Virtual Reality" wurde im Tools & Demonstrations track auf der 25th ACM/IEEE International Conference on Model Driven Engineering Languages and Systems (MODELS 2022) akzeptiert.

Enes Yigitbas, Maximilian Schmidt, Antonio Bucchiarone, Sebastian Gottschalk, Gregor Engels: Gamification-based UML Learning Environment in Virtual Reality. In Proceedings of the 25th International Conference on Model Driven Engineering Languages and Systems (MODELS 2022). ACM/IEEE, 2022. (to appear)

 

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