News

Unser Papier "Virtual Reality Collaboration Platform for Agile Software Development" wurde auf der International Conference on on Product-Focused Software Process Improvement (PROFES 2023) akzeptiert.

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Unser Papier "Minimizing Eye Movements and Distractions in Head-Mounted Augmented Reality through Eye-Gaze Adaptiveness" wurde auf dem ACM Symposium on Spatial User Interaction (SUI 2023) akzeptiert.

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Unser Papier "Design and Evaluation of an AR Voice-based Indoor UAV Assistant for Smart Home Scenarios" wurde auf dem ACM Symposium on Spatial User Interaction (SUI 2023) akzeptiert.

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Unser Papier "GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality" wurde im Journal Science of Computer Programming akzeptiert.

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Our paper "Supporting Construction and Architectural Visualization through BIM and AR/VR: A Systematic Literature Review" has been accepted at the 19th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2023).

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Our paper "End-User Development of Interactive Web-Based Virtual Reality Scenes" has been accepted for the Journal on Computer Languages (Cola).

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Our paper "Towards Enhanced Guiding Mechanisms in VR Training through Process Mining" has been accepted at the 7th International Conference on Human Computer Interaction Theory and Applications (HUCAPP'23).

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Our paper "Design and Evaluation of a Collaborative UML Modeling Environment in Virtual Reality" has been accepted for the International Journal on Software and Systems Modeling (SoSyM).

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The EURO Working Group on Decision Support Systems awarded Jonas Kirchhoff with the EWG-DSS 2022 Award for his paper "Decision Support Ecosystems: Definition and Platform Architecture".

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Our demo paper "Gamification-based UML Learning Environment in Virtual Reality" has been accepted at the 25th ACM/IEEE International Conference on Model Driven Engineering Languages and Systems (MODELS 2022).

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Our paper "Comparative Evaluation of AR-based, VR-based, and Traditional Basic Life Support Training" received the Best Paper Award at the IEEE 10th International Conference on Serious Games and Applications for Health (SeGAH 2022).

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Our paper "Comparative Evaluation of AR-based, VR-based, and Traditional Basic Life Support Training" has been accepted at the 10th International Conference on Serious Games and Applications for Health (SeGAH'22).

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Our paper "Continuous Situation-specific Development of Business Models: Knowledge Provision, Method Composition, Method Enactment" has been accepted for the International Journal on Software and Systems Modeling (SoSyM).

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Our paper "Human-in-the-Loop Large-Scale Model Transformations with the VICToRy Debugger" has been accepted at the 18th European Conference on Modelling Foundations and Applications (ECMFA'22).

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Our paper "Automated UX Evaluation for User-Centered Design of VR Interfaces" has been accepted at the 9th International Working Conference on Human-Centered Software Engineering (HCSE 2022).

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