A digital world for learning together, supporting teaching, extracurricular activities and socialising in computer science studies.

Initial situation
The Computer Science Learning Centre (LZI) at UPB has been supporting you since 2012. You can meet like-minded people on its premises to work and learn together and it also tries to offer you a wide range of services to make it easier to start your studies and stay motivated until the end.

With the first lockdown, the doors suddenly had to remain closed and attempts were made to digitise the previous offers. All information about the LZI programme was quickly transferred from the usual posters to a new PANDA course. The consultation hours of your specialist tutors could be moved to online sessions, but the technology did not play along right away and the usual quality of the consultation hours could certainly not be achieved. However, the use case of spontaneously visiting the LZI to get in touch with fellow students who were also working on the exercise sheets or trying to explain the new topics of the courses to each other was devastating. In general, there was no longer any need to go to face-to-face locations to socialise with fellow students.

The return to the classroom also did not go quite as well as one might have imagined. Many had retreated to their home offices outside Paderborn and some had recognised the advantages of no longer having to travel to PB every day or live locally. Our lecturers have mostly retained their additional digital offerings so that it is still possible to study remotely as far as possible. However, face-to-face locations, such as the learning centre as a meeting point for joint work, remain inaccessible.

Project and objectives
Against this background, the development and testing of an LZI metaverse is planned. The aim of the project is to test the metaverse technology for use in learning scenarios and thus contribute to improving the quality of teaching. In addition to the face-to-face learning centre, the LZI-Metaverse is intended to provide a platform for making contact with like-minded people from any location and staying in touch with them around the clock. Just as in face-to-face learning locations, people can meet in groups to work together in similar settings to the face-to-face learning centre. In future, the Metaverse is to become a virtual meeting place for projects and tasks in a university context.

A feasibility study has identified the open source platform Vircadia as a promising candidate. Data protection is satisfied because this platform can be operated on a self-hosted server and can only be accessed on the university network (from home via a university VPN).

Transferability to other degree programmes and fields
The platform available at the end of the project offers easy transferability to the needs of learning centres in neighbouring departments such as Electrical Engineering, Mechanical Engineering, Chemistry and Physics. Furthermore, cooperation with the student councils and student advisory services of the departments already mentioned, but also with the overarching service centres, such as the Central Student Advisory Service and the International Office, can be implemented.

Bachelor's or Master's theses in the context of the Metaverse
A few concepts and development tasks are already on the wish list at the moment, and more will certainly be added. Here is the current selection that could be completed as part of a Bachelor's or Master's thesis, for example: